Home» Bagpipe Abc Files Lotro Store

Bagpipe Abc Files Lotro Store

I would love to see players being able to play instruments in game. Not just a few tunes looped into the /lute, /flute and /drum emotes, but full-fledged songs you can play in game. Why add a player music system? This is user-created content, in a nutshell. People can form bands, entertain others, work on creating their own tunes, host 'Battle of the Bards' type of tournaments and in general it increases enjoyment and immersion of the game. It's a mini-game that helps with quality of life, and it's been requested and suggested by others before.

Bagpipe Abc Files Lotro Store

(The list of planned instruments is extensive: drums, flutes, cellos, harmonicas, bagpipes, vuvuzelas, triangles, and more!) Holt Ironfell and the Bards of Poet's Circle plan to adapt some of their music that has been licensed for Shroud of the Avatar to ABC or MML format for bundling with the game! May 20, 2017. Green Dragons, roleplaying and music- making. Playing music and roleplaying doesn't always match in LOTRO. Music is everywhere. The LOTRO music system is one of the biggest draws of the game for many. This is how it was for me too back in the day, when I first took up the lute. Imagine, being able to.

How does it work? Obviously ZOS can figure out how they personally would want to see it implemented, but some games have used an MML system (Mabinogi, ArcheAge) or ABC system (LotRO). Whether it be implemented as files you can access in game, much like an addon (preferred), or music sheets you actually compose in game (not advisable unless we get a separate containment or tab for it because nobody wants the extra bag clutter), there are different ways to put it in. I would much rather see the ability to play music with some ABC notation, for example, than see instruments added that you can only play on the spot using keystrokes. How will this be profitable?

Aside from a general quality of life addition, I see it like this: We start off being able to play three basic instruments, the lute, flute and drum. What if we want more? Well, just take a look at the Crown Store! There you can buy Harp Lessons for a modest fee for one of your characters. Want to learn the Reachman Bagpipes, used to honor the songs of Hagravens? You can get lessons for those too! What if I don't want to be Rickrolled on a lute?

Of course with the introduction of this system, you would also want to add in a separate volume system just for player music. Don't want to hear it? Slide it to 0, it'll never be a problem. Popular songs don't sound too terrible or immersion-breaking when played on a lute, though, so I recommend giving your local bards a listen! Why am I repeating a suggestion that others have requested before? Ibm Thinkpad 2378 Drivers Download.

Same reason anyone does I suppose; I haven't seen it mentioned in a while and more exposure means more of a chance to get feedback and show ZOS the interest an idea has. Just because a game needs base and system improvements doesn't mean we can't also suggest more of these quality of life things. After hearing the same flute, lute and drum songs over and over again while waiting in dungeons or hanging at the tavern, I'm really wishing for such a system to come soon. It isn't just an RPer thing.

I am so not biased just because I RP a bard. Comments, suggestions, critiques, wholehearted agreements? I'd rather have more quest content, before they put any focus on mini-games or side stuff that have no real bearing on character development. Personally I'd rather see more mini-games and 'fluff', as the other guy put it, than more repetitive quests that I'll just spam E through, or dungeons which don't really bring me any enjoyment. In order, this is what I'd like to see: Player Housing ->Player Music ->Mini-games like horse racing, card games, etc. For the last one (mini-games) I'd like to see Red Dead Redemption-esque ones - poker, blackjack, five finger fillet, etc. Maybe that's because they were incredibly fun, maybe that's because I'm still spiteful that it was never released for PC, or maybe both.

I would love to see players being able to play instruments in game. Not just a few tunes looped into the /lute, /flute and /drum emotes, but full-fledged songs you can play in game.

Why add a player music system? This is user-created content, in a nutshell. People can form bands, entertain others, work on creating their own tunes, host 'Battle of the Bards' type of tournaments and in general it increases enjoyment and immersion of the game.

It's a mini-game that helps with quality of life, and it's been requested and suggested by others before. How does it work?

Obviously ZOS can figure out how they personally would want to see it implemented, but some games have used an MML system (Mabinogi, ArcheAge) or ABC system (LotRO). Whether it be implemented as files you can access in game, much like an addon (preferred), or music sheets you actually compose in game (not advisable unless we get a separate containment or tab for it because nobody wants the extra bag clutter), there are different ways to put it in.

I would much rather see the ability to play music with some ABC notation, for example, than see instruments added that you can only play on the spot using keystrokes. How will this be profitable? Aside from a general quality of life addition, I see it like this: We start off being able to play three basic instruments, the lute, flute and drum.

What if we want more? Well, just take a look at the Crown Store! There you can buy Harp Lessons for a modest fee for one of your characters. Want to learn the Reachman Bagpipes, used to honor the songs of Hagravens? You can get lessons for those too!

What if I don't want to be Rickrolled on a lute? Of course with the introduction of this system, you would also want to add in a separate volume system just for player music. Don't want to hear it? Slide it to 0, it'll never be a problem.

Popular songs don't sound too terrible or immersion-breaking when played on a lute, though, so I recommend giving your local bards a listen! Why am I repeating a suggestion that others have requested before? Same reason anyone does I suppose; I haven't seen it mentioned in a while and more exposure means more of a chance to get feedback and show ZOS the interest an idea has. Just because a game needs base and system improvements doesn't mean we can't also suggest more of these quality of life things. After hearing the same flute, lute and drum songs over and over again while waiting in dungeons or hanging at the tavern, I'm really wishing for such a system to come soon. It isn't just an RPer thing.

I am so not biased just because I RP a bard. Comments, suggestions, critiques, wholehearted agreements? Slayer Angel of Death on a lute, FTW!!! I love the idea but I think the best way to implement this kind of system is to house a blank music sheet in the players journal. ZOS could then sell empty pages of music in the Crown Store that would allow players to have more than one sheet of music. We currently only have Lute, Flute and Drums in ESO. ZOS could sell additional instruments in the Crown Store.

They could also sell different looks for instruments. Perhaps they could sell instrument motifs. Want a daedric citole?

You must buy the Citole AND the Daedric instrument motif. I go over some instruments that could be added here: Oh, and all of this should ONLY be added once the Bard's College in Solitude is added.

Add a Bard's Guild with different skills that allow players to use more complex notes in their music composition and/or harmonize with other players to form a band. Lastly, ZOS could also sell finished music sheets in the crown store of specific songs. Between selling blank music sheets, full music sheets with songs, instruments, and instrument motifs ZOS would make a mint in Crowns. I'd rather have more quest content, before they put any focus on mini-games or side stuff that have no real bearing on character development.

Personally I'd rather see more mini-games and 'fluff', as the other guy put it, than more repetitive quests that I'll just spam E through, or dungeons which don't really bring me any enjoyment. In order, this is what I'd like to see: Player Housing ->Player Music ->Mini-games like horse racing, card games, etc. For the last one (mini-games) I'd like to see Red Dead Redemption-esque ones - poker, blackjack, five finger fillet, etc.

Maybe that's because they were incredibly fun, maybe that's because I'm still spiteful that it was never released for PC, or maybe both. PvP card games in the pubs, taverns and kitchens would be awesoooooome!

I really loved the poker dice game in The Witcher.

Welcome to Leaves of Laurelin. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls.

Registration is simple, fast, and completely free. We hope you'll enjoy your time here. If you're already a member please log in to your account to access all of our features: Username: Password: Log In. Beachcomber Posts: 1,681 Group: Admins Member #1 Joined: Feb 9, 2010 ~ WORK IN PROGRESS ~ Anvil Studio Tutorial How I make an abc file for the game The programs I use are Anvil Studio (free software), LotRO Midi Player (free for the game software) and LOTRO ABC Player (also free). FIRST The first thing I do is look for a likely midi online. I found Crimson Tide in Movie Themes on. I have always enjoyed this song, it's powerful and the main theme stays with you even after the song has played.

I download the song to my desktop. Then I open Anvil Studio and in File>Open Song I find the midi file I saved and bring it into the Anvil Studio program. Here is the original midi as it looks as first opened in Anvil Studio. I play the song once through in Anvil Studio while I take notes and try to see which instruments I can discard. My notes indicate I can get rid of a lot but first. I SAVE THE FILE with another name and make sure the original is unchanged.

I note the author of the midi is Michael Steiner. I also note the song, Crimson Tide, is written by Hans Zimmer. I need this information for the header of my final abc file. A nice thing about this song is that all the instruments have their volume pushed to the max settings and the balance is directly in the middle so it makes it easy for me. Within the midi the notes are individually assigned a volume, so we will see if that comes out in the file we eventually turn out. Next I find the drum tracks and change them.

I highlight the drum track first then in the Type column I see it is set to instrument. I left click and change this to Rhythm. BUT FIRST LETS GET RID OF ALL THE TRACKS WE DON'T NEED IN THE FINAL MIDI. I delete ALL tracks below the first Drum track. Most of those tracks are merely information tracks and do not help the song. Some of this decision-making is simple logic: Timpani tracks I delete because we don't have Timpani sounds in game. Taiko Drum since there is no good sound to replace it with.

The second Drum track is a triangle and there is no triangle in LOTRO. So we delete 19 tracks! I highlight the track to be deleted and go up to the Track drop down menu. Click on Delete Track. Then click on Are you sure you want to delete this track from this song. Once this is done 19 times the song looks much more manageable doesn't it? Now there are some things we just know.

There are no String Ensemble or Choir Aahs. We can't delete the tracks because their sound is part of the song.

What are we going to do now?!? We must put these tracks into some instrument that sustains sound and will play in our abc file in game. It doesn't leave us many choices. THIS IS THE FUN PART OF MAKING ABC FILES (it can also be frustrating) All trumpets, French Horns, Trombones and Brass Sections might need to be selected for horn parts (tuba) in our finished ABC file. But - we might also want to try a clarinet or a flute or even bagpipes.

(Perhaps even a pibgorn. *shudder*) So. Lets change the VIEW of the tracks to COMPOSER in the dropdown menu. NOW IT'S EXPERIMENTATION TIME!

Lets listen to each track by itself. To do this click on the ON column for the track you wish to hear.

One click will MUTE that track from the song. Two clicks will have it play SOLO. TRACK ONE Lets play the first track Solo Trumpet as a solo. It's obvious we need this track, it sets the theme of the whole song. So lets change it to TUBA in the INSTRUMENT column and listen. Now that doesn't sound too far from the original sound does it?

Ok that was easy but don't get complacent because it might sound good here but once in an abc file it may sound awful or at least not like it does in Anvil Studio. TRACK TWO Now lets play the French Horn track solo first then lets change it to Tuba. Not too bad, it's a lot lower than the trumpet but I think it will play well too.

TRACK THREE The third track is a Brass Section. First play it solo then lets try it with a clarinet. I have a hard time with clarinet parts and this one is a perfect example. Lets try some other instruments.

Did you listen to other instruments? I tried a bagpipe but it didn't sound well and I tried it with a flute and that sounded ok but the best instrument (one that will hold a note) seems to be once again a tuba (horn). Actually this is good because we may be able to cut down on the number of instruments in the final song if we can put two tracks together for one instrument. So this is what I have so far. TRACK FOUR After listening to the 4th track, Trombone, I also changed the instrument to Tuba.

In case you are wondering, Tuba is the closest sound to a Horn in the game so that is why I select Tuba. TRACK FIVE After changing the 4th track we now have come to our Choir Aahs. No such sound in the game!

So let's try a Flute. Don't just change it because I did. Listen to it and see if it will give the song a good sound. You might try listening to it with the rest of the song playing. Try some other instruments too and set it to what you like. I like Flute here.

TRACK SIX Ok now we need a sound that resembles strings in the strings harmony part. This means (as a general rule) the instrument needs to carry the notes like the strings do. The only thing we have is tuba, clarinet, flute, bagpipes and pibgorn. I am going to put a clarinet in here. TRACK SEVEN The next set of Strings is Melody. If you look at the composer view for this instrument you will see it has many notes. LOTRO can only play up to 5 notes per instrument at one time and sometimes it doesn't even do that well.

So lets break this instrument into two tracks so we can play cleaner notes in the finished product. CLONING To create two identical tracks select the track you wish to clone then go up to the TRACK menu and click on CLONE. You will see the track has cloned another just like it at the bottom of the instrument list. Once you have cloned your instrument file there are two important things you must do. Change the channel of the cloned file. I changed mine to 8.

Change the track name. I changed mine to Strings Melody 2 and I also changed the original track to Strings Melody 1. Select the original track Strings Melody 1 and then select VIEW and change the view to Piano Roll Editor. EDITING A FILE With the Piano Roll Editor it is easy to see the number of notes an instrument has to play and what you need to change. In the editor if you move your slider to the top of the list of notes you can see the very high notes. (You can play the note by clicking on the left column where the note designation is.) You may notice the offensive squeaks we can hear in the song as played by the clarinet in the track. I am going to delete all these high notes and also several very low notes to keep the clarinet in the right range.

Before you delete anything it's a good idea to save the file. To Delete a Note. Right click on the note in the left column, select Change or Delete all instances of this note. Then select Delete all Occurrences of the selected note. Now you will have to do the same thing to all the other notes you find offensive both high and low notes.

Eliminate notes that will not sound good as a clarinet. It may sound fine for a horn, or even a flute but this is a clarinet part. In Strings Melody 2 I wanted to have a horn play it so the register will be lower. So I eliminated even more of the high notes and kept some of the lower ones. I am also going to merge two horn tracks because I think their individual parts can overlap and we have 5 horn parts all together.

So I will merge the French Horn track with the Brass track. I will save the file first just in case things don't work out. So now I have merged the French Horn with the Brass track and deleted the Brass track.

I have also merged the Solo Trumpet with the Trombone track and deleted the Trombone track. So we have lessened the number of instruments needed to play the song and hopefully it will sound good. THE DRUM FILE We have a problem now with the drums. Drum notes don't play the same note in LOTRO. Strange but true!

They also don't play fast notes well. So we will have to fiddle with the file and take some notes out and change other notes so they sound good in LOTRO when we play the finished song.

When we play cymbals, high hats and such we find the game interprets any of them as shaker sounds. In this song there are a lot of shaker sounds. Since I don't want to remove all of them by deleting the sound completely I am going to remove every other shaker sound from the drum. This can be tedious because I have to right click on each sound I want to remove. I have found no simpler way of editing the sound. If I make a mistake and delete a sound I want I just click on it in the exact same place and it returns. In the game the Pedal High Hat is a B, the Closed High Hat is a G, the bass drum is a ^A and the Acoustic Snare is F.

We will need to change these once the file is made. (Or if you feel like it you can change it now.) NAMING THE TRACKS Now we must name the tracks so we know which instruments play the track when we get it into an ABC file. Because I am anal retentive I move the instruments around and rename their channels to coincide with their positions. So Drums go on the top, moved first.

You can't rename the drum channel, it will always be channel 10. Next goes Flute, then Horn and last Clarinet. This is to match the numbers the instruments play in our abc files. Drums - 1-10 Flute 51-60 Horn 61-70 Clarinet 71-80 I guess I am kinda anal retentive or at least obsessed with math. Download Pitch Black Revenge Rar Download on this page. Now you have your work mostly done but there is one more thing that is very important. If you have a flute track, you need to transpose it two octaves lower than you have it in Anvil Studio. If you have theorbo, it needs to be transposed up one octave to play the same octave.

I do this in Anvil Studio. I try to have my music ready to put into an abc file without changing it in so transpose the flute file two octaves down. Make sure you transpose the flute file twice. Save your final music file a final time. When I saved this time it said the time stamp differed for Horn 1, probably because we merged it with another file. I chose to add the time stamp to the Horn 1 part and saved it.

NOW we close Anvil Studio and move on to LOTRO Midi Player. Open the program and ask it to open the Midi file you saved. I opened my final file CrimsonTideDone.mid. I play the song in the player but I keep in mind it will NOT sound like it will in game.

Make sure the Transpose setting is at 0. Don't be fooled by what it says on how many notes are out of range, at least for this song we worked on it in Anvil Studio to make sure things would work out. Name your abc file with the name of the instrument after the title. (CrimsonTide_clar1.abc) Ok now you have 7 individual abc files - Drums, Flute, Horn 1, Horn 2, Horn 3, Clarinet 1 and Clarinet 2 This is what I do to make them into one abc file.

I open the Drum file in NOTEPAD and change the headers like this. Save the file as CrimsonTide.abc Do not close the file, keep it open on your desktop because you will be adding to it. Open the Flute file I change the headers on that file, except we don't need to put the information at the top like we did at the start of the file. You can see the instrument number was changed to reflect the number for flute (51 to 60) The song name and instrument has been changed. Now I save the file and copy the entire thing.

I'll paste it in the Drum file, below the drums in what will be the final file for the song. Do this with all your individual files, paste below the last instrument you pasted. Of course I will need to change the instrument numbers and make sure the song title and instrument is correct. Finally I will have a complete abc file with 7 parts and hopefully so will you. Now, if you have ABC player, you can hear what the whole song sounds like even if you have no one to play it with in game by double clicking the file.