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Gran Turismo 1 Reference Manual

North American box art Director(s) Kazunori Yamauchi Hiroki Imanishi Series Release •: December 28, 2004 •: February 22, 2005 •: March 9, 2005 Mode(s), Gran Turismo 4 ( グランツーリスモ4, Guran Tsūrisumo Fō, commonly abbreviated GT4) is a 2004, and the fourth installment in the. It is also the final game to support the. It was developed by and published by and was released on December 27, 2004 in Japan and Hong Kong (NTSC-J), February 22, 2005 in North America (NTSC-U/C), and March 9, 2005 in Europe (PAL), and has since been re-issued under Sony's 'Greatest Hits' line. Gran Turismo 4 is one of only four titles for the that is capable of output, for another release being which was also created by Polyphony Digital, and based heavily on the physics engine of GT4. Originally slated for a 2003 release, GT4 was delayed for over a year and a half by Polyphony Digital, and had its online mode removed (later added in Gran Turismo online test version). Has held the title of being the number one seller and highest production Polyphony Digital has ever seen. The game features over 700 cars from 80 manufacturers, from as early as the 1886 Daimler Motor Carriage, and as far into the future as concepts for 2022.

Gran Turismo 1 Reference Manual

The game also features 51 tracks, many of which are new or modified versions of old Gran Turismo favorites, with some notable real-world additions. Upon its release, GT4 was met with critical acclaim and was a commercial success, becoming one of the highest selling games of 2005.

For most of the tests, we advise that you play using manual transmission (see page 24 to learn more on this subject). This can help improve your times significantly: you can get the most out of each gear, which means better acceleration, and use the engine brake more effectively. Mastering this is one of the keys to winning.

The Chinese, Japanese, and South Korean versions of the game were bundled with a 212-page driving guide and lessons on the physics of racing. A limited edition, Gran Turismo 4 Online test version, was released in Japan in summer 2006. A enhanced port entitled Gran Turismo Mobile was originally planned for development, but was later renamed to, which was released October 1, 2009. The follow-up game,, was released in 2010 exclusively for the. Contents • • • • • • • • • • • • • • • Gameplay [ ] Players now accumulate points by winning races in the normal first-person driving mode, called A-Spec mode. Each race event can yield up to a maximum of 200 A-Spec points. Generally, a win using a car with less of an advantage over the opponents is worth more points.

Points can only be won once, so to win further points from a previously-won event, it must be re-won using a car with less of an advantage over the AI. There are also the 34 which can yield 250 points each. Despite this, A-Spec points are experience points, not money. A field of Formula GT cars on The new B-Spec mode puts players in the place of a racing: telling the driver how aggressively to drive, when to pass, and mandating (by monitoring tire wear and fuel level). The speed of the time in the race can be increased up to 3x, allowing for Endurance races to be completed in less time than would take in A-Spec mode. The 3x feature, however, must be turned on after every pit stop because it resets to normal time.

The game manual says that the player may speed up B-Spec mode by up to 5x, but this is believed to be a. B-Spec points are given out for each race completed in B-Spec mode. This increases the skill level of the AI driver in the categories of vehicle skill, course skill, and battle skill. Players can thereby use B-Spec mode in harder races as the game progresses, but this mode cannot be used on wet, dirt and snow courses. Another new addition to the game is the Driving Missions, which are similar in experience to the license tests, but award successful completion with 250 A-Spec points and 1000 or more. Each mission takes place with a given car on a given track or section of track, and a given set of opponents.

There are 4 sets of missions: The Pass, in which the driver must overtake an opponent within a certain distance; 3 Lap Battle, in which the driver must pass 5 opponents over the course of 3 laps; Slipstream Battle, in which the driver must overtake identical opponents by way of; and 1 Lap Magic, in which the driver starts with a significant time penalty against much slower opponents and must overtake them all in the space of a single lap. Completing each set of missions earns the player a prize car. There are a total of 5 prize cars available to be won, they are the,, Race Car,, and the. A new Photo Mode is included in the game, which allows the player to control a virtual camera, taking pictures of their cars on the track or at specific locations, including the. This game is able to produce a selection of screenshots with variable compression rate (Normal/Fine/SuperFine) and size (up to 1280x960 72dpi), and the user can choose to save or print to a supported USB device.

Compared with, graphics are greatly improved (despite running on the same PlayStation 2 hardware). The physics are also greatly improved, with the major upgrade that cars now experience body movement, such as pitching (forwards and backwards rolling) under braking.

Barriers have considerably more friction to slow down the cars in GT4 (in an attempt to stop the use of 'wall riding'), but there is minimal friction between cars, so the advantage obtained by running into the side of another car (instead of braking) is still present. Each of the Driving Missions and Special Conditions events give a 5-second penalty for hitting the walls or opponents' cars in this way, where the car's speed is restricted to 50 km/h (31 mph) until the timer disappears when it reaches zero.

Hardware compatibility [ ] GT4 supports surround, / ( only) and modes, but 1080i is only supported in single player races. Despite the lack of online gameplay, GT4 does support use of the Network Adapter, which can be used to communicate with additional PS2s to create a multi-screen setup. In addition, the Network Adapter can be used to play games on a local for up to six players, though player customized cars cannot be used in a LAN game. Support for the and GT Force steering wheels is continued from. Other 'PC' steering wheels previously (and unofficially) supported in GT3 were explicitly disabled for GT4.

New support is given for storage and print devices used in Photo Mode. Vehicles [ ] GT4 continues in its predecessors' footsteps by offering an extremely large list of cars; the PAL version, for example, features 721 cars from 80 manufacturers. There are differences in the car lists between the different GT4 regional versions, and some cars have different names, e.g.

The is known as the in places such as Europe and and the second generation is known as the in the same places (PAL version only). A non-Japanese example is the which is more commonly known as the, in spite of the latter only being sold in the United Kingdom.

The is known as the Nissan Fairlady Z in the NTSC-J version. As was the case with its predecessors, several well-known sports car manufacturers such as Porsche, Ferrari, and Lamborghini do not appear in the game, though there is evidence to suggest that the latter two were intended to appear in GT4 but due to licensing issues, while the former had an exclusive license with Electronic Arts, were held back until the Portable release of Gran Turismo in 2009. With regards to Porsche, RUF, a company that produces cars based on Porsche chassis, but classed as a manufacturer in its own right, appeared in Gran Turismo 2 and Gran Turismo 3: A-Spec fulfilling the role that Porsche would serve, and reprised this role for GT4. Some of the cars in the game are multiple variations on a single base model; there are 20 different and, 25 /, and 48, including the Concept.

One vehicle, another Skyline, is the from the 'Guide Lap' licence tests and is also a prize car. There is also the GT Edition, which was the pace car without the pace car lights, and even more power (541 horsepower, the standard version packs 276). Each vehicle model has over 5000 polygons. Car prices range from about 2500 credits for basic 1980s Japanese used cars up to 4.5 million (450,000,000 in the Japanese version) credits for the top end (mostly ) race cars.

Some special prize-only cars (such as the LM Race Car '01) are not visible in the vehicle showrooms, and a few do not have corresponding dealerships, and thus are unmodifiable, for example, the Formula Gran Turismo (Formula 1 car). Also, some concept cars featured in the game ended up becoming mass production cars, such as the. GT4 is responsible for a few vehicle firsts in the Gran Turismo series. It is the first to feature, such as the and. It is the first game in the series to feature the, using the stage II spec engine (developed in 2004, hence the 2004 designation). It is also the first in the series to feature a diesel-powered car, the.

A special edition of GT4 featuring the 120d (and the rest of the line), and three tracks were provided to customers who purchased their 1 Series automobile before the release of GT4. While did have a one-off F1 engine version of the, GT4 was the first of the series to feature a production, the. A first-generation car, a winner of the 1985 rally, makes an appearance as the first SUV in racing trim; the first SUV to appear in the GT series was the in (although in fact the Forester can be racing modified, and a concept SUV, the, both in the concept version and a fantasy, Dakar-inspired rally car, existed first in ).

It was also the first in the series to feature tuned cars such as 's Blitz. Gran Turismo 4 at Gran Turismo 4 Prologue ( グランツーリスモ4 プロローグ, Guran Tsūrisumo Fō Purorōgu) is a of the for which is published. It was released on December 4, 2003 in Japan and and May 26, 2004 in Europe. For undisclosed reasons, the game was not released in the North American market. This short version title preceded the release of the full-length version Gran Turismo 4 in 2004 and was followed by in 2007.

In Japan a limited 'Signature Edition' featuring the signature of the series producer on the front cover package preceded the release of the regular edition. The regular edition was also bundled with a white ceramic PlayStation 2 console in a Christmas limited called 'PlayStation Racing Pack' released in Japan on October 13, 2002. In Europe, the game was bundled with a promotional 'Making Of' DVD-Video. While intended to be a limited content, the DVD-Video was also included in the Platinum re-release.

The DVD was later included in the limited Gran Turismo 4 'Special DVD Set' released in Japan on June 28, 2004. The regular edition was discontinued and the game was re-issued under Sony's 'Greatest Hits' line in Japan ('PlayStation 2 the Best') on August 5, 2004 and Europe ('Platinum'). As Gran Turismo 4 was intended to be released in time for the worldwide 2002/2003 Christmas release but was delayed, in consolation, Polyphony brought out Gran Turismo 4 Prologue as a sneak preview (including a documentary bonus disc in Europe) to the full experience of Gran Turismo 4. Though it was necessary to limit the number of cars and courses included, this product still included some of the main features of the Gran Turismo franchise such as races, time attack and license tests.

The sneak preview also expressed the latest technology Polyphony Digital had accumulated over the past two years. Featuring 50 of GT4's then-planned 500 cars as well as five courses, this expanded demo was designed as a stop-gap until the complete version was released.

The game includes a Driving School (License Tests), Free Run and Time Attack as well as early version of some circuits, like the track which was modified in the full version. A new Gran Turismo official steering wheel, the known as in Japan and supporting, was released by ( in Japan) to coincide with the Gran Turismo 4 Prologue launch date. The European version came with an extra car not included in the Japanese version; the. Gran Turismo 4 Prologue has sold 1.4 million copies since its release. Online version [ ] Gran Turismo 4 Online test version Series Release •: June 1, 2006 Mode(s), Gran Turismo 4 Online test version ( グランツーリスモ 4 オンライン実験バージョン, Guran Tsūrisumo 4 Onlain Jīken Bāshyon) is a free 2006 game. This is a limited edition of the 2004/2005 racing game Gran Turismo 4 featuring extra online services that were removed from the standard game due to some issues and a lack of time as the game had been delayed several times. Selecting the extra 'Online' mode leads to the 'Online Home' that features additional game modes, 'Quick Race', 'Tuned Car Race', 'Private Race' (that requires a password) and 'Time Attack'.

'News' inform about the availability for the online courses or special events, with limited date and time. Public online services ended on September 1, 2006. This for Gran Turismo 4 Online ( GT4OL) was freely shipped to 4,700 selected 'GranTurismo.com' members from Japan and 300 from to collaborate as 'test players'. Online services lasted three months from June 1 to September 1, 2006 and included 6-player 'Competition' (対戦, taisen),, (mail message and microphone communication), and an Internet ranking chart was available in the game's website. (A version of the game intended for the United States market has since been discovered) This test was not intended to precede a Gran Turismo 4 Online full scale release but instead to be used as a way to develop and test online features and structures for the upcoming on the system. Besides the 5,000 test players, seven special guests were invited to test Gran Turismo 4 Online. First, a special event named 'Top Racer Battle' (トップレーサーBATTLE) was staged in the Polyphony Digital headquarters on August 17.

Six drivers from the Japanese championship entered the game's online multiplayer 'Competition' mode. Motoyama won the test round, a 5-lap race with the drivers' respective JGTC GT500 cars. The actual Top Racer Battle though, a 10-lap one make race on board a, was won by Ryo Michigami. Later from August 25 to September 5, 2006, the producer (re)invited two Japanese and two European professional racing drivers sponsored by to enter GT4OL's Time Attack mode Internet ranking chart and, either to challenge him or another guest in a versus race, either to compete with five test drivers in a 8~10 rounds multiplayer online competition called 'trophy'. The first guest was driver (Top Racer Battle challenger), he entered the dedicated 'Motoyama Trophy', a 2-lap 10 races online multiplayer competition, and won three rounds. Second guest specially came from France,, driver and champion, he set a new Time Attack Internet record on the ' ('Loeb Special Attack') and defeated Kazunori Yamauchi in their Pescarolo Online Time Attack duel on the same circuit (Internet rank 10th vs 11th). The last guests were both Top Racer Battle challengers, one is, Super GT GT500 driver, the other is Michael Krumm, GT500 Nissan Motul Pitwork Z driver.

They competed with each other in a versus battle then entered a special trophy similar to Motoyama's. Gran Turismo (PSP) [ ]. Main article: Gran Turismo is a game developed.

The game was announced at the press conference on May 11, 2004, the same conference where Sony announced the PlayStation Portable. It has since been delayed repeatedly and its completion has been pushed back. At, Gran Turismo PSP was finally confirmed for an October 1, 2009 date, and was launch title for the. The game was intended to be an exact port of the game, Gran Turismo 4, although it could include cars from the PlayStation 3 game, Gran Turismo 5 Prologue, and cars to be featured in Gran Turismo 5. Reception [ ] Reception Aggregate scores Aggregator Score 89.53% 89/100 Review scores Publication Score 7/10 8/10 39/40 9.25/10 B+ 8.9/10 9.7/10 9.5/10 10/10 Award Publication Award Best Racing Game of 2005 Gran Turismo 4 was generally praised by game critics.

It received an aggregated score of 89.53% on and 89/100 on., host of the television program, performed a head-to-head test of real life versus GT4 on. He ran in real life and used an for a lap time of 1:57. But in the game he used a (which is lighter) with a lap time of 1:41:148. Clarkson also had to be shown by a race driving instructor where the line was between the game and reality.

He pointed out that adjusting one's braking mid-turn in a real car could cause loss of control, and also mentioned that in the game, he is compelled to take bigger risks than he would in real life, and that in the game, the car did not suffer from. Despite the apparent discrepancies, in a column for, Clarkson gave the game a score of three stars out of five and had this to say about it: “ I called Sony and asked it to send me a game chip already loaded with the 700 computer cars.

And I am in a position to test out its claims because, unlike most people, I really have driven almost all of them in real life. There are mistakes. The BMW M3 CSL, for instance, brakes much better on the road than it does on the screen.

And there's no way a Peugeot 106 could outdrag a Fiat Punto off the line. But other than this, I’m struggling: they’ve even managed to accurately reflect the differences between a Mercedes SL 600 and the Mercedes SL 55, which is hard enough to do in real life.

There's more, too. If you take a banked curve in the Bentley Le Mans car flat out, you’ll be fine. If you back off, even a little bit, you lose the aerodynamic grip and end up spinning. That's how it is.

This game would only be more real if a big spike shot out of the screen and skewered your head every time you crashed. In fact that's the only real drawback: that you can hit the barriers hard without ever damaging you or your car. Maybe they’re saving that for GT5.

Perhaps it’ll be called Death or Glory. ” Karl Brauer of performed a similar test, also at Mazda Raceway Laguna Seca, in which he and two others — professional race driver, and gaming editor Justin Kaehler — set times in GT4 and real life in a variety of cars. Brauer's best time in a in the game was 1:38, and his best time on the real track was 1:52. In the four vehicles the trio tested, none was able to duplicate his game times on the real track. Brauer suggested the main differences between the game and reality: “ Which brings up the single biggest difference between reality and virtual reality — consequences. A mistake on Gran Turismo 4 costs me nothing more than a bad lap time. A mistake with a real exotic car on a real racetrack is.

A bit more costly. The other major difference between virtual racing and the real thing is feedback from the car — or an almost total lack thereof. Yes, the force feedback steering wheel does its best to let you know when you're veering off the track, or sliding the rear end, but none of this comes close to the kind of information you get while driving a real vehicle.

And in a car like the Ford GT, that's vital information. ” Many reviewers criticized the game for its continued lack of rendered damage. Instead of actual damage, the cars (depending on the speed and angle in which the collision occurred) simply bounce or spin off of the car, wall, or obstacle. Reviewers complained of the continued ability to take unrealistic short cuts, such as the ones on 90's, Driving Park Beginner Course and I, where the driver can cut right across the chicane, allowing a player to win by cheating.

One reviewer also complained that the game's vehicles do not have enough grip. The game has also been criticized for lack of online play which had been promised during early development, but was announced as being removed at the time of release.

Many reviewers expressed disappointment in the game's system, noting that 'virtual racers will follow their (driving) line with little concern for where the human driver is at any one time.' This is more evident during rally races and missions in which a 5-second speed penalty is given for hitting the other cars or the barriers, regardless of who initiated the contact. Some critics found B-Spec mode to offer little to the overall experience. Non video-game publications made some positive reception too. Sean Cunningham of gave the game a perfect ten and asked, 'Is GT4 more fetish than game? But if this is a fetish, then put a leather hood on us and whip us till we bleed!'

Jason Hill of gave it all five stars and stated that the game's biggest strength 'is the realistic handling. You feel every nuance of the car's movements, weight shifts and suspension, particularly with a Driving Force Pro steering wheel. This is a peerless driving simulation that will test even professional drivers.' Charles Herold of gave it a positive review and stated that while the game 'aims for realism, it occasionally falls short. Competitors drive like mindless automatons, seemingly unaware of your existence. Cars can take endless amounts of damage, allowing you to control your turns by bouncing off other cars like a pinball. If a track doesn't have walls, like one set in the Grand Canyon, then an invisible barrier prevents you from going off track.'

However, Jim Schaefer of gave it three stars out of four and stated that 'GT Mode does a great job of organizing your choices on a large home map. You can leave your garage to race, or jump over to ogle new and used rides at domestic and foreign dealerships, take on special challenges and buy parts upgrades.' Awards [ ] •: Best Racing Game •: 5th best PS2 game of all time •: #1 Best Racing Game Sales [ ] Gran Turismo 4 received a 'Double Platinum' sales award from the (ELSPA), indicating sales of at least 600,000 copies in the United Kingdom. By March 2016, Gran Turismo 4 had shipped 1.27 million copies in Japan, 3.47 million in North America, 6.83 million in Europe, and 180,000 in Asia for a total of 11.76 million copies. It is the second highest-selling game in the Gran Turismo franchise ahead of but behind respectively. See also [ ].

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External links [ ] • • at Curlie (based on ) • at •.

I am selling a very good copy of Gran Turismo for the original Playstation (PS1). This listing includes only the game disc, which will ship in a bubble-wrapped jewel case. No instruction manual or game case will come with this auction. The game disc has been professionally cleaned and repaired.

The game disc has been tested and works perfectly. There is a 14-day return policy on this item. This item ships free via USPS First Class Mail.

Please message me with any questions. Thanks for looking.