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This article may be to readers. Please help us. There might be a discussion about this on. (August 2015) () Virtual Console Type Classic video game re-release distribution Launch date Wii November 19, 2006 Nintendo 3DS June 6, 2011 Wii U January 23, 2013 (soft launch) April 26, 2013 (official launch) Wii Nintendo 3DS Wii U Virtual Console is line of downloadable retro games (mostly unaltered) for 's and home gaming consoles and the portable gaming console. The Virtual Console lineup consists of titles originally released on past home and handheld consoles.
These titles are run in their original forms through (excluding GBA titles on 3DS), and can be purchased from the or for between 500 and 1200 (Wii), US$2.99 and US$6.99 (3DS) and US$4.99 and US$9.99 (Wii U) depending on system, rarity, and/or demand. Virtual Console's library of past games currently consists of titles originating from the,,,,,, and, as well as 's and, 's, and 's. The service for the Wii also includes games for platforms that were known only in select regions, such as the (Europe and North America) and (Japan), as well as Virtual Console Arcade, which allows players to download video. Virtual Console titles have been downloaded over ten million times. The distribution of past games through the Virtual Console is one of Nintendo's attempts at preventing software piracy.
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Main articles:,, and There were 38 titles of Famicom, Super Famicom, N64, Mega Drive, and PC Engine games available at launch on the Wii Virtual Console for the Japanese region. The Nintendo 3DS Virtual Console launched with 7 titles of Game Boy and Game Boy Color.
New Virtual Console software is added on Tuesdays (Wii) and Wednesdays (Nintendo 3DS, Wii U) at 2:00PM and there are currently 659 titles for Wii, 244 ( 256 for Nintendo 3DS Ambassadors) titles for Nintendo 3DS and 466 titles for Wii U available. North America [ ]. Main articles:,, and There were 12 titles total of NES, SNES, N64, and Genesis games available at launch on the Wii Virtual Console for the North American region. Two TurboGrafx-16 titles were added two days later on November 21, 2006. The Nintendo 3DS Virtual Console launched with 4 titles of and Game Boy Color.
New releases are added to the Wii Shop Channel and/or Nintendo eShop for Nintendo 3DS at around 12:00 PM /9:00 AM currently on Thursdays. North America saw its first release of Commodore 64 games on the service on February 23, 2009, and its first Virtual Console Arcade games on March 25, 2009.
As of January 26, 2017, there are 398 titles for Wii, 172 ( 184 including those available for Nintendo 3DS Ambassadors and Donkey Kong: Original Edition) titles for Nintendo 3DS and 267 titles for Wii U available. Though the Virtual Console lineup initially only covered games that had been released in North America, first indicated in an interview that there was a possibility that Nintendo or other Virtual Console providers would localize Japanese games that have never been released in English. This later came to reality, and former Japan-only games have appeared on the North American Virtual Console. The first game to be added with such localization was from the Nintendo 64. While other previous Japan-only titles had been released through Virtual Console prior to this, the first being from the, added on April 23, 2007, this and all others were originally written in English and required no localization.
Despite the fact others fit the category, there are currently 25 titles listed under the 'Import' genre with 1 removed:, (previously available in North America as part of ),, (although the game was previously available in North America through the ),,,,,,,, (Removed),,,,,,,,,,,,, and. Furthermore, at least two import titles ( DoReMi Fantasy and Puyo Puyo 2 ) were released without any English translation, and thus only Japanese text is available in these games while Monster World IV was fully translated to English. PAL region [ ]. Main articles:,, and A total of 17 NES, SNES, N64, Mega Drive and TurboGrafx titles were available at launch on the Virtual Console in Europe and 11 titles for the Oceanic region (TurboGrafx games were first added there from July 6, 2007 ). The store updates every Thursday at 12:00AM CET, in Australia at 9:00AM and in New Zealand at 11:00AM AEST. The number of games per update has varied, but is usually 1 or 2.
As of December 8, 2016, there are 385 titles in Europe and 384 titles in Australia and New Zealand for the Wii, 168 ( 178 for Nintendo 3DS Ambassadors) titles for Nintendo 3DS and 258 titles for Wii U available. Though the Virtual Console titles primarily cover only the games that have been released in Europe, Nintendo UK has commented that there is a possibility that in the future, Nintendo will localize Japanese and North American games that have never been released in Europe such as, which was released on the European Virtual Console on August 22, 2008 after being unreleased in that region for 12 years.
In March 2007, Hudson released three TurboGrafx games which were not originally released in Europe:,, and. Five Hanabi Festivals have been held since, releasing former Japanese and/or North American exclusive titles. There are currently 43 titles listed under the 'Import' genre, in which most of them were released during the campaigns. Wii [ ] Library history [ ] While the gameplay remains unchanged for all of the classic titles offered for the Virtual Console, Nintendo has stated that some games may be improved with sharper graphics or better frame rates. In reality, however, many games suffer from drops in frame rate or have graphical glitches not present in the original, and many PAL SNES games run with significantly reduced borders compared to the original cartridge releases. As with disc-based games, the Virtual Console service is region-locked—that is, different versions of games are provided to different regions, and game availability may vary from region to region. Nintendo had stated that the Wii Shop Channel would not be used exclusively for retro games, and games have appeared in North America as of May 12, 2008.
These original games are made available through the WiiWare part of the Wii Shop Channel, as opposed to through the Virtual Console. Stated in a speech on March 23, 2006, that Nintendo,, and were working in collaboration to bring a 'best of' series of games to the Wii.
At, Hudson also declared it would bring upwards of 100 titles to the Wii's Virtual Console. Additionally, Hudson mentioned that its lawyers were working on acquiring the licenses to games from now defunct companies. Nintendo announced compatibility on September 19, 2006, announcing on February 23, 2007 that the MSX titles Eggy and would be released in Japan. In February 2007, a heading for games was added to the Japanese Virtual Console page, and in September of that same year, games for that system appeared on the list of future releases, priced at 900 points each. Also in September Hudson announced that games made for the format would also join the Virtual Console beginning in October 2007, with five titles to be released for the remainder of 2007 and ten titles for 2008, each priced at 800 points. On June 1, 2007, Nintendo of America issued a press release to announce the upcoming release of its 100th Virtual Console title, which was. Within this press release, Nintendo stated that more than 4.7 million Virtual Console games had been downloaded, at a rate of more than 1,000 titles an hour.
Support was added on September 18, 2007 for the Japanese Virtual Console, becoming the first addition to the list of consoles since the TurboGrafx-16 was added two days after the U.S. On October 9, 2007, Nintendo announced that 7.8 million Virtual Console titles had been downloaded, and as of December 2007, this number topped ten million. Games from several new past consoles were added during 2008: on February 26, 2008 for Japan's Virtual Console; support was added on March 28, 2008 for Europe's Virtual Console. And support was added on May 27, 2008 for Japan's Virtual Console. On February 23, 2009, the first 3 Commodore 64 titles (, and ) were added to the North America Virtual Console for the first time.
On March 25, 2009, simultaneously with Nintendo's Keynote Speech at Game Developers Conference, Nintendo launched 'Virtual Console Arcade', launching with four titles,,, and. On February 4, 2011, announced that a Virtual Console release of, released in Japan in Spring 2011, is the first Virtual Console to feature Wi-Fi support for online multiplayer. The Wii Shop Channel has functionality to allow games to be updated.
This has been used four times so far to update,, (in North America and Europe), and (in Europe and Australia). Several NES and SNES games released before March 30, 2007 have also been given updates in Europe and Australia to fix previous problems with the Wii component cables. These updates are free of charge to those who have downloaded a previous version of the game.
In later years, some games have been removed from the service due to their licenses expiring, namely and, among others. The three SNES games produced by were unknowingly withdrawn. Since Nintendo retains the rights to these games, the reason for their removal remained unknown, however they have since been released on the Wii U eShop and were also added back to the Wii Shop Channel as well. And its sequel were both removed in Japan in 2012. While the games returned to the Wii Shop Channel in 2013, they were removed yet again on October 30, 2015 on the Japanese Wii Shop Channel and Xbox Live Arcade in that region while the 3D Classics versions ported by are still available on the Nintendo 3DS for download via the 3DS eShop.
However, both North America and Europe still have both games available to download on the Wii Shop Channel and Xbox Live Arcade. While these and other removed titles can no longer be found or purchased from the Shop Channel, they remain available to those who have purchased them prior to their removal. Such users may still re-download them on their Wii consoles and even transfer them to a system using the 'system transfer' tool. Any Wii Virtual Console titles can be transferred to the Wii U and played via its. Control [ ] Virtual Console games can be played using the different controllers. The itself (turned on its side) can be used for,,, and some and games. The original and the pro versions of (sold separately from the console) can be used for all Virtual Console games.
The controllers from the can also be used for all games on the Virtual Console, except for some multiplayer TurboGrafx-16 games that use the GameCube controller for the fifth player. As a result of this, the wireless GameCube controller (the ) has seen increased popularity. All Virtual Console games have their buttons mapped to the respective buttons on the controllers, however, in certain circumstances users can use X and Y instead of A and B, if the original controller does not have X and Y buttons (for example the NES). In certain titles, such as Nintendo 64 games, there may be specific controls tailored to the Classic Controller or GameCube Controller. Nintendo 64 titles that originally provided via the 's peripheral however, are not supported by the built-in 'Rumble' feature of the GameCube controller. The button mapping has become the cause of problem and concern, however. Ecg Viewer Software Download.
The button mapping is rigid and is not customizable. Because of this, many games are difficult to play.
All Neo Geo AES fighting games have very awkward control schemes and glitches when changed to GameCube controllers. Nintendo has acknowledged this issue but has not put any efforts towards fixing it on the Wii. Currently, all Wii U Virtual Console games support customizable button mappings. With the release of, it was revealed that TurboGrafx-16 games can support full five player games. Since a single Wii can only have four Wii Remotes and four GameCube controllers connected at the same time, a combination of the two are needed for five player games.
The same issue is found in 5-8 player Commodore 64 games as well. Because the Wii U doesn't have GameCube controller ports, only up to four player games can be played on the system.
Y Y Y N N Y Y N N Y Y N Y Y Y N Y Y Y N Y Y Y N Y Y Y N Y Y Y N Y Y Y Y Virtual Console Y Y Y N a The NES Classic Controller, the SNES Classic Edition Controller and Club Nintendo's SNES Classic Controller have at least partial functionality with all Wii Virtual Console releases, but may require button remapping to accommodate for the lack of buttons. Games also support USB keyboards, as the original system featured their input.
However, Commodore 64 titles use a pop-up 'virtual' keyboard, which can be toggled on and off by pressing the '1' button on the Wii Remote, and are only used to set up the game and are not for input during gameplay. Main articles:,,, and System Europe Australia (NA & PAL Regions only) - - - - - 147 94 79 77 23 14 15 15 15 - 119 59 58 58 - (Japan only) 13 - - - - 91 73 74 74 - 102 63 64 65 13 75 54 54 54 - 20 21 21 21 4 Virtual Console 78 21 20 20 - Total 659 398 385 384 40 Storage [ ] Games downloaded from the Virtual Console library can be stored in the Wii's built-in 512 MB.
Versions 2.0 and later allow Virtual Console and WiiWare games to be moved from the console's internal memory to a removable and then back to the same console. Wii Menu 4.0 added a new menu to run channels from an SD card provided there is enough free space to hold a copy of the channel in internal memory. If the console runs out of memory, the SD menu will offer to move other channels to the SD card.
Virtual Console games are locked to the Wii on which they were purchased—they cannot be transferred to another Wii via an SD card, although it is possible to purchase games in the Wii Shop Channel and send them as gifts to people on their Wii Friends list. This procedure does not work across regions and it has been reported that bought titles cannot be sent to users from other countries either, even if they are on the same region. In the event that a Wii is damaged and the Virtual Console games can no longer be played, Nintendo will provide support (if the serial number or console email name can be provided).
Also, if a Wii owner transfers all data on their console to a, the ability to download those titles from the Wii Shop Channel, along with all save data currently on the Wii, is transferred. Game saves and save data [ ] Game saving is functional and intact on the Virtual Console for all games which originally had a save feature on their cartridge. Saved games are saved to the Wii Internal Memory and function exactly as the original cartridge did. A game which in its original cartridge form did not have any form of save feature will not have any save game feature on the Virtual Console (though depending on its original system it may have the suspend feature as described below). Most first-party N64 games used internal cartridge memory for game save data and thus will save properly on the Virtual Console.
A select few first-party and nearly all other N64 game cartridges utilized the extra memory capability of the. Saving of data to the Controller Pak is not supported by the Virtual Console, so for those games which used this feature, the save feature will not work properly in the Virtual Console. An extreme example is that of which uses internal cartridge memory for progress and save game data. Consequently, all progress is saved properly (since it was saved to the cartridge itself) but one of the features in Mario Kart 64 (saving ghosts for racing at a later date) will not work since that particular feature utilized the Controller Pak, and the option to copy data to the Controller Pak won't function in those games. Suspending play [ ] Like other emulation software, the Wii Virtual Console enables the user to suspend play of a game at any time. To do this, users simply return to the Wii main menu from the game.
Two exceptions to this are the N64 and Neo Geo AES, titles which do not support this feature. The N64 will allow play to be halted by returning to the Wii Menu but will require the person to start from the title screen to continue playing.
Note that suspending play enables the player to pause the game indefinitely but does not function as a 'save state' in that, once the game is resumed, the user will be able to pause play again (overwriting the suspend point) but will not be able to return to the previously suspended state. The suspend feature will not be available if the user resets the Wii with the reset button on the front of the console during gameplay. Further, if the Wii loses power during gameplay, there will be no further suspend state, nor will there be a way to restart from the previous suspend state. There are some exceptions, however. Arcade games released by Bandai Namco feature an updated menu and when reset during gameplay the save state will be saved before the console is reset. South Korea releases [ ].
The Nintendo 3DS Virtual Console logo Library history [ ] On June 6, 2011, Nintendo launched the Virtual Console service for the on the. Games released for the service include titles for the,,, ( only), and games (available in Japan only). There are also special features available while playing Virtual Console games, such as viewing classic Game Boy titles with the traditional green screen or viewing them in an emulated border. A separate but related set of games are, which are remakes of classic titles that make use of the Nintendo 3DS's stereoscopic 3D capabilities. When asked if games were going to be available for download on the Virtual Console for the, Nintendo of America President told Kotaku that he couldn't answer, as he was unfamiliar with the platform. 'As a consumer, I have experience with every Nintendo platform and, I think every accessory, including the Superscope, with the exception of the Virtual Boy. So it's difficult for me to articulate a point of view back to our parent company [in Japan] why we absolutely have to have a Virtual Boy store'.
Main articles:,,,, and System Europe Australia 70 50 49 49 13 4 20 28 25 25 7 2 (Nintendo 3DS Ambassadors only) 10 10 10 10 - - 22 16 16 16 - - 111 64 63 63 15 - ( only) 37 30 31 31 - - (Japan only) 4 - - - - - 24 22 22 22 - - Total 298 220 216 216 35 6 Storage [ ] Virtual Console games are saved on an SD card and are accessible through the Nintendo 3DS home menu. Game saves and save data [ ] The save feature for the Nintendo 3DS Virtual console service is similar to the Wii's. However, unlike the Wii's, the games can save a single 'restore point' that can be used as much as the player wants to but is replaced and overwritten if the player makes another one. South Korea releases [ ]. The Wii U Virtual Console logo.
Library history [ ] In January 2013, Nintendo announced a native version of Virtual Console, which would be launched for Wii U on April 26, 2013 in North America and April 27, 2013 in the United Kingdom. Initial releases came from the NES and Super NES libraries, with titles being made available starting April 3, 2014, with and being added starting April 1, 2015.
In a July 2011 interview, Nintendo's Amber McCollum stated that select GameCube titles would be made available for download on the console via the Wii U's own. However, as of January 2017, no titles have been made available, and Nintendo has not announced any further plans to add GameCube games to the service. Wii U Virtual Console titles include the option to use on the and integration. Users who own the Wii Virtual Console version of a game will be able to get the Wii U Virtual Console version of that game for a discounted price. Nintendo also announced some individual games would be released prior to the full Virtual Console launch as part of a special promotion celebrating the 30th anniversary of the release of the Famicom. Existing Wii Virtual Console games can be accessed via the.
The UK Virtual Console service offers versions of games from both North America and Japan, in lieu of slower PAL versions. On December 25, 2013, TurboGrafx-16/PC Engine and MSX titles were added to the service in Japan. In January 2014, Nintendo announced games for the Wii U Virtual Console. In June 2014, the Nintendo DS game was released on the Wii U Virtual Console in Japan and PAL regions. In early April 2015, immediately after a announcing them, Nintendo DS and games were added to the Wii U Virtual Console on April 1, 2015 following a Nintendo Direct.
On June 14, 2015, prior to Nintendo's E3 presentation; was released worldwide and for the first time in North America and Europe on the Virtual Console service, under the title 'EarthBound Beginnings'. It was previously going to be released in North America back in 1990, but was cancelled due to the Super NES already on its way, causing Nintendo to move on. The game had been fully translated in English. On July 14, 2016, support was finally added to the North American Virtual Console, launching with three games;,, and. Anyone who had downloaded them via the Wii Shop Channel on the Wii or Wii Mode, would get those titles discounted, between $2.99-3.99.
TurboGrafx-16 support was added to the European Virtual Console, just two weeks later on June 28, 2016. Control [ ] () Y Y Y Y N Y Y N Y N Y Y N Y N Y Y Y Y N Y Y Y Y Y Y Y Y Y N Y N N N N a Wii Remote is compatible with SNES and GBA releases, but may require button remapping to accommodate for the lack of buttons.
B NES Classic Controller, the SNES Classic Edition Controller and Club Nintendo's SNES Classic Controller have at least partial functionality with all Wii U Virtual Console releases except DS games, but may require button remapping to accommodate for the lack of buttons. • Orland, Kyle (2006-09-14)..
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Retrieved 1 October 2017. Thanks to new AGBFirm discoveries, there's no need to patch any ROM for save compatibility, they can be injected completely unmodified. No error messages, no save corruption. It'll all 'just work'.
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There are 60 NTSC releases out there that are not scene approved. 59 VC games and 1 Opera Web Browser. They are fine, but be careful. There are some fake ones, but I don't think any of them do anything truly malicious.